Is an endless stream of game retrospectives. One a day, every day, perhaps for all time.Back before the world had entirely given up on high concept management games (and before they were reborn years later) was part of the last dribble of attempts to wrench the genre out of its tycoon-clone funk. A sort of Dungeon Keeper-Sims hybrid, it casts you as some kind of spectral overlord, working out how and where best to deploy assorted comic spirits in order to achieve maximum scares. Tonally, it fell somewhere between Beetlejuice and a Noel’s House Party skit.On paper, it’s a fine concept, and one of surprisingly few games of the time to even try to pick up The Sims baton. It is resolutely not The Sims, but cheekily disrupting the banally domestic lives of suburban mortals with your legion of snickering spirits cannily evoked one of the obsessions of the time.In practice, its puzzles were aggravatingly specific and as repetitious as they were inventive, and my early delight in scaring folks out of their homes gave way to exasperation.
I bailed during the later levels, and winced at the needless introduction of ‘Ghostbreakers’ as an attempt to crank things up.But hell, the first couple of missions were a silly joy, and there’s plenty of meat left on those haunted house sim bones – I’d love to see someone else run with this kind of concept.
Sep 20, 2016 Ghost Master - a top-down game in which you will become a master of ghosts. An estimated Metacritic (81) game at the time was quite interesting and received the publication not only on personal computers. Once the idea popped into our heads and move.
That's sadWe are apologize for keeping silence. But project - is frozen. Most of I can say - it's not dead. Because we still keep it up to date, with working mechanics accordingly to Engine updates. And all depends on which way it will be able to go one day:1) It can go as GM2, only if we will make an agreement with Strategy First and they will want to release it, if you ask me, there were a lot of tries from our side.2) It can go as project by different name. It is not because we want so.
Also, this way cannot be pushed so easily, because we have projects to do currently except of this one.This project maybe one of the longest in my life, because it's constantly frozen. BUT - It's not dead.If accidently publisher will want to cooperate with us, or we will find another way to make this game and push it in active development - belive me, we will do it! Ghost Master 2: Fan MadeGhost Master - a top-down game in which you will become the master of ghosts. The game was rated 81% at Metacritic and at the time was quite popular, being published on PC and other platforms. We got an idea to move the game to the modern engine Unreal Engine 4.This gem form the past re-appears today, and we are developing it.
We are happy to do it, because we are fans of game ourselves. Now we are writing scripts for the in-game interfaces and AI. And who said that nothing is repeated twice? This game should mark the reboot of the Ghost Master series.
It won't be a remake, rather a sequel with all the new things. Still you can find ghosts and levels from original game in Ghost Master 2. Ghosts will be re-designed; they will be scarier and stronger. You can share your ideas with us and they can be used in game. I'm saddened by the current status of the game, Zhekashka.
When I was younger, I loved playing the Ghost Master game. I hope someday in the future that you can get back to working on this game.
I would love to try the game out whenever you have the chance to fully release or have a playable demo with some of the new ghosts in it.Also, once you are capable of releasing the full game and with your approval, would it be all right if I did bust-up fanarts of some of the ghosts in the game? I am something of an amateur artist who draws digitally, and it could help me with designing my own kinds of ghosts.